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Any fade-in/fade-out animations for GUI Text?
I have a scene going where the GUI Texts get instantiated at different times. But when you play it, it looks way to rapid. How can I add a fade-in animation to make it smoother?
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              Answer by suresh2485 · Feb 20, 2013 at 05:26 AM
//I used four Images 1 and four are same image , AlphaValues are float
var mainMenuTex :Texture[];
var menuIndex:int = 0;
          if(menuIndex ==0)
               alphaValue -= Mathf.Clamp01(Time.deltaTime/10); 
         else if(menuIndex ==1)
               alphaValue1 -= Mathf.Clamp01(Time.deltaTime/10); 
         else if(menuIndex ==2)
               alphaValue2 -= Mathf.Clamp01(Time.deltaTime/10); 
         
         if(alphaValue <0 && menuIndex == 0)
             {
              menuIndex ++;
              alphaValue = 0;
             
              }
         else if(alphaValue1 < 0 && menuIndex == 1)
             {
              menuIndex ++;
              alphaValue1 = 0;
             
              }  
         else if(alphaValue2 < 0 && menuIndex == 2)
             {
              menuIndex   = 0;
              alphaValue  = 1.0f;
                  alphaValue1 = 1.0f;
                  alphaValue2 = 1.0f;    
              }     
         Debug.Log("alphaValue"+alphaValue);
            
            GUI.color.a = 1.0 ;
            GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), mainMenuTex[3],ScaleMode.StretchToFill, true, 0.0F);
            
            GUI.color.a = alphaValue2 ;  
            GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), mainMenuTex[2],ScaleMode.StretchToFill, true, 0.0F);
            
            GUI.color.a = alphaValue1 ;           
         GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), mainMenuTex[1],ScaleMode.StretchToFill, true, 0.0F);
         
            GUI.color.a = alphaValue ; 
         GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), mainMenuTex[0],ScaleMode.StretchToFill, true, 0.0F);
                           
         GUI.color.a = 1.0 ;
Answer by Spy-King · Jul 23, 2016 at 09:59 PM
I think it will be easier to add a canvas group to the text (as well as an animation component), then make an animation which will change the alpha of the canvas group and thus the text in say 6 or 9 seconds.
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