- Home /
car wheels brakes 2d
Hello, i make 2d car game. I want stop my car almost any angle. For wheels i use Hinge Joint, Capsule collider and rigidbody, The car movment is realized through AddRelativeTorque. But i don't know, how to implement the brakes. The only thing that came to mind is to make the mass and drag equal to 15. (Car mass is 20). In this case, the machine slows perfectly. But I think that's wrong, is it ?
Sorry for my bad English
Answer by jacobschellenberg · Jul 30, 2013 at 05:36 PM
If it works, it works. If it doesn't, it's wrong.
Your answer
Follow this Question
Related Questions
Configure configurableJoint to act as the disctontinued driveJoint 0 Answers
Turning Rigid body currently in contact with ground. 1 Answer
Connect rigidbody to another moving rigidbody to simulate a hanging weight 0 Answers
Raycast car rig going up ramps/slopes. 0 Answers
Wheel collider bounce backward 1 Answer