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Question by baltrek · Nov 08, 2018 at 01:57 PM · rigidbodycollider

Rigidbodies fly through instead of colide because of too much force

Accually i told everything in title. If i give force =400f and shoot cube (Instantiate and addforce) the cube just fly through (like 95% times) other cubes. If i reduce force to 50f its colide 100% times

         Rigidbody CopyCube = Instantiate(cube, SpawnPoint.transform.position, Quaternion.identity);
         CopyCube.AddForce(fpscam.transform.forward * force, ForceMode.Impulse);

its included in FixedUpdate()

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Answer by Casiell · Nov 08, 2018 at 02:36 PM

Change collision detection to Dynamic on your rigidbody

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Answer by baltrek · Nov 08, 2018 at 04:02 PM

         Rigidbody CopyCube = Instantiate(cube, SpawnPoint.transform.position, Quaternion.identity);
         CopyCube.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
         CopyCube.AddForce(fpscam.transform.forward * force, ForceMode.Impulse);

Works great thanks

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