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Question by navadeep2011 · Jan 30, 2013 at 05:53 AM · displaywindow

How to display a window in screen ?

i want to display a window in left/right side of the screen. than if i select any object in that window that will effect to the scene.. how can do that? suppose in the window i have cat,dog,duck assets. by default one will come. than if i select the object in that window that will effect to scene..

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Answer by DayyanSisson · Jan 30, 2013 at 06:05 AM

Unity GUI Guide

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avatar image navadeep2011 · Jan 30, 2013 at 06:14 AM 0
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Hey, i want like drag option objects window.. i don't want gui.

http://phet.colorado.edu/en/simulation/forces-and-motion-basics

see this link and click on run.. than in that different mans are there so i want to do like that. is that is possible?

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Answer by gfvfubb · Jan 30, 2013 at 09:00 AM

The example you gave used 2d textures. Drag and drop with 3d is kind of complicated but you can simplify the problem significantly if you have a 2d texture in mind that you want to then instantiate on the scene. You'll need ScreenPointToWorldPointOnPlane, DrawTexture from GUI, Instantiate (at the position from ScreenPoint), and you'll need Input.GetMouseDown(1) and a check on the location of the click to then update the GUI DrawTexture's position to the mousedown location. On Input.GetMouseButtonUp perform the Instantiate. This will get you a 2d texture drag and drop that instantiates a 3d model. Could also instantiate a flat texture for 2d platformer.

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