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This question was closed Jan 10, 2014 at 06:59 PM by tanoshimi for the following reason:

The Most Duplicated Question Ever

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Question by NinjaRubberBand · Jan 10, 2014 at 06:20 PM · booleantrue

Accesing boolean in a other script?

How can i acess the isFalling boolean in another script and check if its true or false?

pragma strict

var rotationSpeed = 100; var jumpHeight = 8;

var isFalling = false;

function Update ()

{

 //Handle ball rotation.
 var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
 rotation *= Time.deltaTime;
 rigidbody.AddRelativeTorque (Vector3.back * rotation);
 
 if (Input.GetButton("Jump") && isFalling == false)
 {
     rigidbody.velocity.y = jumpHeight;
     isFalling = true;
 }
 

}

function OnCollisionStay () { isFalling = false; }

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avatar image DaveA · Jan 10, 2014 at 06:23 PM 2
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Answer by tanoshimi · Jan 10, 2014 at 06:59 PM

http://docs.unity3d.com/412/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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