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Question by aleem.razzaq09 · Jan 10, 2014 at 02:07 PM · 2dunity4.3

Change object's clone tag after creation.

Hi, I am working on 2D game in Unity 4.3. In this game I have to create multiple balls on runtime so I think I need to make clone of these ball. My app has following specification.

  • I have four type of ball differentiate by different colors.

  • Single Ball send by swipe one by one in main scene (where few types ball already there).

  • When same type of ball collide then these same ball will destroy.

  • Ball quantity will be unlimited until user fill the scene. So what I want to create clone on runtime so that I can create ball as I want, so thats why I think I need to use clone approach If there will be different and better approach so kindly suggest me because I am new bee in Unity 3D. I am swiping with the help of tag so I want when I sent ball toward scene then I create clone of this ball and change sent ball's tag name so that I can differentiate sent and to be send ball. I tried but I can do this. I am doing this on OnEnterCollision2D Method but this is not working.


    void OnCollisionEnter2D(Collision2D coll) { if(coll.gameObject.name=="Boundry"){ Instantiate(this,currentBallPosition,Quaternion.identity); this.tag=@"sentblue1"; }

Kindly help me on this. And also suggest me better approach to do this task. Thanks in advance this will be great for me.

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avatar image robertbu · Jan 17, 2014 at 04:37 AM 0
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Can you explain what is not working? Assu$$anonymous$$g you are trying to change the tag on the current game object, I'd do it this way:

 Instantiate(gameObject,currentBallPosition,Quaternion.identity);
 gameObject.tag="sentblue1";

But I don't think this will fix your problem.

Your title suggests you are looking for something different. $$anonymous$$aybe:

 GameObject go = Instantiate(gameObject,currentBallPosition,Quaternion.identity) as GameObject;
 go.tag = "ADifferentTag";
avatar image jtrue · Aug 05, 2016 at 04:29 PM 0
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This doesn't work. I'm not sure why though. I think these two answers contradict each other. since once creates a new go the other maybe does but there's no object to refer too.

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