Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Freesmith · Mar 12, 2014 at 07:25 PM · functionmethod

NGUI UISlider OnValue Change Notify Problem

Hi all, I'm using unity 4.3.2f1 and NGUI Version 3.0.9 f5

And I have a problem with OnValueChange notify feature in UISlider. on ui slider value changed ,I want to notify more than one object, and call some of its methods. only the first referenced object (in the notify slot) and method works, i can add manually more objects and methods, but they dont get called.(or notified) i tried with this code, to call 2 methods from the same class , and one from different one... using UnityEngine; using System.Collections;

 public class Test : MonoBehaviour
 {
     public Game gamescript;
     public UILabel label;
     void Awake()
     {
         UIProgressBar pg = GetComponent<UIProgressBar>();
         EventDelegate.Add(pg.onChange, MyFunc);//1
         EventDelegate.Add(pg.onChange, gamescript.MyFunc);//trying to call method from other class//2
         EventDelegate.Add(pg.onChange, Func);//3
     }
     void MyFunc ()
     {
         float NegativeOneToOne = UIProgressBar.current.value * 100.0F - 50.0F; // make 0 to 1 slider value mapped to -1 to 1
         label.text = NegativeOneToOne.ToString("F");
     }
     void Func()
     {
         Debug.Log ("Called");
     }
 }

And again, whatever the method, the first one on the list is called ,the others not. Anyone any ideas how to solve this? Thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Freesmith · Mar 13, 2014 at 04:32 PM

I updated NGUI to the latest version and the feature works as it should.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is InvokeRepeating not working in boolean method? 0 Answers

Integer Getter Method always returns zero 3 Answers

How can I call a method from another script? 3 Answers

Does Unity not like methods inside of other ones? 2 Answers

what is wrong whis this? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges