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Question by Vunpac · Jan 09, 2014 at 11:39 PM · bugplayerprefsbugs

PlayerPrefs won't save.

Hi,

I trying to save scores, but for some reason SetInt will not save unless I put in a literal string and int. private void AddScore() {

         for (int i = 1; i <= 25; i++)
         {
             if (PlayerPrefs.HasKey(i.ToString()))
             {
                 Debug.Log(PlayerPrefs.HasKey(i.ToString())); // working as exspected
                 names.Add(PlayerPrefs.GetString(i.ToString()));
                 scores.Add(PlayerPrefs.GetInt(i.ToString()));
             }
         }
 
         if (scores.Count < 25)
         {
             Debug.Log("made it"); // works
             scores.Add(Controls.SCORE * 50);
             names.Add(name);
         }
     
         
         for (int i = 0; i < scores.Count; i++)
         { 
 
             string index = (i+1).ToString();
                         Debug.Log(i + "  " + scores[i] + "    " + index); // all return proper values
             Debug.Log(index + " index");
                       //PlayerPrefs.SetInt(index, scores[i]); /. won't work
             PlayerPrefs.SetInt("1", 100); // works
             PlayerPrefs.SetString(index, names[i]);
 
         }
         PlayerPrefs.Save();
         Debug.Log(PlayerPrefs.GetInt("0"));
         Debug.Log(PlayerPrefs.GetInt("1")); // ONLY returns a value if I use both "1" AND 100 if I use index or scores it will not save..
         Debug.Log(PlayerPrefs.GetInt("2"));
         showScores = true;
     }

So as you can see where I save it, if I attempt to use any sort of variable in SetInt it breaks and will not save. I have even tried hard coding 1 - 5 with hard coded numbers and all of them save just fine.

I just wanted to retest before posting this but now my head hurts even more....

 for (int i = 0; i < scores.Count; i++)
         {
 
             string index = (i+1).ToString();
             Debug.Log(index + " index");
             
             PlayerPrefs.SetInt("1", 342);
             PlayerPrefs.SetString(index, names[i]);
 
         }


This will work. If I add index = "1"; it breaks.. wtf is that? the code I added was this exactly..

 for (int i = 0; i < scores.Count; i++)
         {
 
             string index = (i+1).ToString();
             Debug.Log(index + " index");
             index = "1";
             PlayerPrefs.SetInt("1", 342);
             PlayerPrefs.SetString(index, names[i]);
 
         }

Any and all help would be greatly appreciated. It would also stop my head from exploding. Also this is the only function with any playerprefs being called.

Thanks in advance.

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Answer by DaveA · Jan 10, 2014 at 12:09 AM

Are you trying to save both an int and a string to the same index name, thinking

"1" : 342

"1" : "Joe"

If so, that won't fly. It will save one or the other (99% sure of that....)

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avatar image Vunpac · Jan 10, 2014 at 01:13 AM 0
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lol I feel like an idiot. For some reason I assumed they were separate. You were right though. Easy enough to fix :P

I assume the types are just for casting?

Thanks for your help!

avatar image alihaghshenas · Jun 07, 2019 at 11:19 AM 0
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I didn't know that , thank you

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