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Question by
Maxii · Jan 09, 2014 at 09:07 PM ·
layerscullingfrustrumfrustrumculling
Create Camera Frustrum planes for specific layer
I'm using the Wiki's http://wiki.unity3d.com/index.php/IsVisibleFrom[link text][1] method to determine whether a renderer is seen by a specific camera. However, it doesn't account for the situation where the farClipPlane is layer specific, aka Camera.layerCullDistances.
How should it be modified to use the layer-specific farClipPlane rather than the default farClipPlane?
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