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Skin detach on import
Hi,
I've made a character and rigged it using the Setup Machine for Games (TSMG) importing it to Unity works fine.
But after simulating the scene with Golaem Crowd Control and exporting to FBX, when trying to import to Unity the skinned meshes are like detached from the skeleton...
Putting the same FBX in Maya works fine. Also baking of course didn't help.
Any ideas please?
Thanks ahead
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