Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 31, 2015 at 01:41 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by danielmetlitski · Jan 30, 2015 at 07:20 PM · iosiphonexcodeaccelerometertilting

Accelerometer input working in Unity Remote, not working in build.

Hey guys,

My accelerometer input works fine when I run my game through Unity remote, but doesn't work when I build it through XCode and run it on my iPhone that way.

Here is my code, any help is highly appreciated!

     if (ButtonPositions.UsingAccelerometer)
     {
         moveX = 0;
 
         iPx = Input.acceleration.x;
         if (Mathf.Abs(iPx) > 0.2f)
         {
             moveX = Mathf.Sign(iPx);
             if (moveX > 0)
             {
                 MoveRight();
             }
             else if (moveX < 0)
             {
                 MoveLeft();
             }
         }
         else
         {
             myTransform.rigidbody2D.velocity = new Vector2(0, myTransform.rigidbody2D.velocity.y);
         }
         if (Input.touchCount > 0)
         {
             Jump();
         }
 
     }

Thanks!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by danielmetlitski · Jan 30, 2015 at 11:26 PM

Hey guys, I have found an answer.

In my Player Settings, I disabled the accelerometer frequency! So I set it to 60 mhz, and it worked!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

AWS in iOS not working 2 Answers

How to solve ITMS-90809: Deprecated API Usage? 0 Answers

Error building to iPhone simulator 1 Answer

XCode Debugger crash, but game runs on phone 0 Answers

Accelerometer - accounting for gravity for arbitrary device angle 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges