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Question by TheFuzzyketchup · Nov 20, 2015 at 11:31 AM · c#editoreditorguipopup

EditorGUI.Popup Use of unnasigned local variable

I've got a simpe EditorGUI.Popup set up in my editor, but I can't seem to find a way to assign the variable correctly.

 string[] formOptions = new string[]
     {
     "Creature","Spell","Trap" 
     };

     int formSelection = EditorGUI.Popup(new Rect(position.x, position.y + 20,
         position.width * 0.9f, EditorGUIUtility.singleLineHeight),
         "Type of Card:", formSelection , formOptions);

The formSelection is throwing a Use of unnasigned local variable and if I make another variable to replace formSelection with, the Popup won't change my selection.

I'm sure it's not a very complicated issue, but I can't find the information in C# anywhere, only JavaScript which I'd rather not delve into.

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Answer by frarees · Nov 26, 2015 at 11:08 AM

Save your formSelection as an instance field on your class.

 int m_FormSelection;
 ...
 void OnGUI ()
 {
     ...
     m_FormSelection = EditorGUI.Popup(new Rect(position.x, position.y + 20,
         position.width * 0.9f, EditorGUIUtility.singleLineHeight),
         "Type of Card:", m_FormSelection, formOptions);
     ...
 }
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