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Question by laurvic · Jan 09, 2014 at 11:40 AM · getkey

How to keep object rotating when key is pressed once

When I type Input.GetKey("return") object rotates only while return key is pressed, when I release it stops. How do I make it so that the object keeps rotating after I release the key and make it stop when i press the return key again?

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Answer by seckincengiz · Jan 09, 2014 at 12:11 PM

Someting like that :

 var trigger : boolean = false;
 
 
 function Update(){
 if (Input.GetButton ("Fire1")){
     trigger =! trigger;
     rigidbody.isKinematic = false;
     
         if(trigger == true){
             rigidbody.AddRelativeTorque (0, 20, 0);
                 
              }
          
          if(trigger == false){
              rigidbody.isKinematic = true;
              }
     }
 }

 
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Answer by HappyMoo · Jan 09, 2014 at 12:18 PM

Save you current rotateValue in a variable and change that on keydowns, while still applying it in every frame.

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