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Question by Stamp · Nov 14, 2014 at 10:15 PM · enemyfollow

2D/Top Down Enemy Follow

Hi there!

I am trying to make my Enemies follow the player in a simple top down 2D fighting game.

At the moment, the following script seems is not working for 2D, as the enemies "Flip" to face the player and also seem to be behaving in 3D. What is a simple alternative to make the enemies follow the player?

LookAt is causing the issue I think..

      transform.LookAt(Player);
      
     
      if(Vector2.Distance(transform.position,Player.position) >= MinDist)
      {
          transform.position += transform.forward*MoveSpeed*Time.deltaTime;
       }
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avatar image Stamp · Nov 14, 2014 at 09:45 PM 0
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transform.position += (player.transform.position - transform.position).normalized $$anonymous$$oveSpeed Time.deltaTime;

Thats the answer! Replace move code with that..

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