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Question by tss · Jan 20, 2013 at 06:05 PM · c#javascripttimebasic

Script activate after amount of time

I have been working on a project where I faint after a certain amount of time. I used the space bar to activate the faint but I am having trouble finding anything that i can understand. Can someone show me a link or a pointer on how to do this. (i am a beginner to unity and scripting). Thank you.

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Answer by Professor Snake · Jan 20, 2013 at 06:23 PM

You can use the following code to delay something:

Fainting.js

 var delay:float;
 
 function Faint(){
 var timePointer:float=Time.time+delay;
 for(;timePointer>Time.time;)
 yield;
 
 /fainting code here.
 
 }
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Answer by sparkzbarca · Jan 20, 2013 at 06:22 PM

http://unitygems.com/mistakes1/

make something happen in the future, coroutines and invoke header

mark as answered and have a nice day.

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Answer by Kortekk · Jan 20, 2013 at 06:28 PM

Look into how "coroutines" are used.

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.StartCoroutine.html

You can use "yield" statements to delay the execution of code.

As an example, you could start with something like:

 void Update()
 
 {
 
 if (Input.GetKeyDown("space"))
 
 {
 
 StartCoroutine("Faint");
 
 }
 
 }
 
 IEnumerator Faint()
 
 {
 
 print("Disable something here");
 
 yield return new WaitForSeconds(5);
 
 print("Enable something here");
 
 }
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