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Question by baltraven · Aug 25, 2013 at 12:49 PM · rotateaxis

Rotate an object AND it's axis

Is there a way to rotate, say a cube, around a global axis, and have its local axes also rotate around that global axis?

I need this because I am trying to get a cube to rotate around its x- axis, but if I turn the cube right or left, the x-axis does not change so the rotation is no longer 'forward'.

Thanks

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Answer by kilgore · Aug 25, 2013 at 01:06 PM

Use transform.localRotation along with transform.rotation. Global rotation will always rotate your object according to the world coordinates. Local rotation uses the axis of the gameObjects transform.

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avatar image baltraven · Aug 26, 2013 at 07:30 AM 0
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Will the object's axes also rotate?

avatar image kilgore · Aug 27, 2013 at 01:25 AM 0
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I'm sorry I don't think I understand exactly what your trying to do. Can you give us a very specific example of the kind of rotation your are looking for?

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