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This question was closed Jan 08, 2014 at 11:27 PM by Eric5h5 for the following reason:

Question is off-topic or not relevant

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Question by Geoth21 · Jan 08, 2014 at 11:00 PM · programminggame developmentgame design

Designing a Trading Card Game

Hello all!

I am in the process of starting a trading card game with unity just to practice my programming skill with a project. The game is similar to magic the gathering but on a not so complicated scale. What i was contemplating and couldn't find an answer to it is, how should i go about programming the cards in order to have automatic effects.

What i mean is, when for example i activate a creature's ability the effect should be made by the program and not by the user manually. So in order to have many effects, should i structure the program:

  1. Class Card and as a subclass each card of the game?

  2. Class Card and each unit as an entry in an XML file?

  3. Or a database ( i think this is the most inefficient way of doing it)

Thanks for considering this question and reading it :D

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avatar image Eric5h5 · Jan 08, 2014 at 11:27 PM 0
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This is a discussion question for the forums since there's no objective answer.

avatar image Spinnernicholas · Jan 09, 2014 at 12:43 AM 0
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Geoth21, start a forum thread and post it here. I'll help you get started.

avatar image Geoth21 · Jan 09, 2014 at 10:47 AM 0
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http://forum.unity3d.com/threads/221624-Designing-a-Trading-Card-Game?p=1477667#post1477667 The link for anyone wanting to keep up!

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