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Bumped Specular Terrain flickering.
Upon updating to 4.5, the terrain one one of my levels started behaving in a rather weird manner. I have checked my other levels and none of them have the same problem.
I tried changing a bunch of settings around which led to the discovery that this is somehow related to trees i've placed on it via the built-in terrain editor. Removing or replacing them with something that doesn't have the Nature/Soft Occlusion shader seems to solve the issue, although it isn't a viable solution. Does anyone else have this issue, and if so, how can it be fixed?
Seems like an issue with the stock Unity shaders. They probably made some changes to the code that affected the shader in an unexpected way. This probably won't help solve the problem, but there were a number of Terrain changes.
Answer by Professor Snake · Jun 08, 2014 at 09:34 AM
Aparrently, it also seems to get fixed if i reduce the amount of textures used with the paint tool to four or less.
Certainly looks like a bug.
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