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Is it possible to create pixaleted 3d game?
Hi, I've started playing with unity free, so I am total beginner.
I wonder if its possible to create pixaleted graphics from 3d game like this:

somehow zoom the render or camera or something?
I would like to have 3d game in webplayer 640x480, but the original size would be 320x240
Answer by Eric5h5 · Sep 06, 2014 at 07:56 PM
The best thing to do is create a 320x240 rendertexture, which renders the game, and display that on a full-screen quad. (Requires Pro.)
It does not require Pro anymore, but overall there are some descent problems when trying to use a canvas that should be also pixelated.
It depends on the kind of GUI, I think. pixel-perfect text is best used with a custom bitmap font, while the rest can be done via arranging each UI element's sizeDelta.
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