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Question by parmeshwar · Mar 08, 2013 at 12:11 PM · movementtransformlocalposition

add continious force to plane when it is flying

Hello and Hi, i am flying the plane and if i want to give the constant force to plane from backside to transform it . what should i do....

 i cant use transform.translate to forward 
 because my planes direction may change any time.
 and forward means to the z direction.
 
 please give me the hint...
 
 my plane is flying perfectly at initially and if i am rotating
  it to the new direction then its really
  a kayos...
 
        its feeling like floating... 
  just because its going to the the z direction though
  my tip of plane is pointing to any other direction.....
 
 
 please please ....help me..
 i think i should use something different...

 
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Answer by robertbu · Mar 09, 2013 at 06:16 AM

To move a plane forward you can use transform.forward. This will point forward from whater side of your game object is pointed at positive 'z' when the rotation is (0,0,0). From your comments, I assume you are using translation to move your plane. Try something like:

 transform.Translate(transform.forward * speed * Time.deltaTime);
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