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add continious force to plane when it is flying
Hello and Hi, i am flying the plane and if i want to give the constant force to plane from backside to transform it . what should i do....
i cant use transform.translate to forward
because my planes direction may change any time.
and forward means to the z direction.
please give me the hint...
my plane is flying perfectly at initially and if i am rotating
it to the new direction then its really
a kayos...
its feeling like floating...
just because its going to the the z direction though
my tip of plane is pointing to any other direction.....
please please ....help me..
i think i should use something different...
Answer by robertbu · Mar 09, 2013 at 06:16 AM
To move a plane forward you can use transform.forward. This will point forward from whater side of your game object is pointed at positive 'z' when the rotation is (0,0,0). From your comments, I assume you are using translation to move your plane. Try something like:
transform.Translate(transform.forward * speed * Time.deltaTime);
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