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Question by
noviadroid · Apr 23, 2021 at 02:03 PM ·
movementtransformvr
How to calc relative transform position & rotation & scale?
There is a camera that moving alone a curve, and there is an 3D object that sit still, so when hit play, through the camera's eye the object should appears like moving along a curve.
But in my case, the camera should sit still and not move, so we need to move the object along the curve instead, so how to correctly calc the object move path given the original camera path?
To be more specific, here is the screenshot of my demo scene:
Generally speaking this is an relative movement problem very common in VR/AR situation, please help me.
cond.png
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