Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Caiuse · Apr 27, 2011 at 11:29 PM · instantiatesphere

Instantiate on the surface of a sphere using Physics.Raycast

var fissure : GameObject; var hit : RaycastHit; var angle : float = 360;

function Start() { while (true) { Invoke("spawnFissures", 1); var n = globalCountNew.overallScore / 100; var timetonext = 20 - n; yield WaitForSeconds(Random.Range(0, timetonext)); } }

function spawnFissures() { var ray : Vector3 = Random.onUnitSphere * 100; var hit : RaycastHit; if (Physics.Raycast (ray, Vector3.zero, hit, 1000) && hit.collider.gameObject.CompareTag("Ground")){ var position = hit.point; var fissurePrefs = Instantiate(fissure, position, Quaternion.identity); fissurePrefs.transform.eulerAngles.y = Random.Range(0, 360); } }

I'm failing to get any results with my attempted.

any ideas - Cheers C

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Peter G · Apr 28, 2011 at 03:09 AM

Raycasting is defined by a point and a direction i.e Physics.Raycast(startingPoint, directionToTravel, ... ). You seem to be trying to give it 2 points. Because you have the direction set to Vector3.zero.

Its hard to tell exactly what your trying to do. You can send a ray out from the origin in the direction:

Physics.Raycast(Vector3.zero, ray, ...)

but some colliders have normals and you won't get a collision if you shoot the ray from inside the object. In that case, shoot from the point back into the origin:

 Physics.Raycast(ray, -ray, ...)

or if your "planet" is a sphere, then why raycast at all. Just get a random point on the sphere as you did above, then use that as your instantiation point.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Caiuse · Apr 28, 2011 at 09:40 PM 0
Share

thanks Peter, it's not completely spherical, an uneven mesh. So that's the reason for raycasting. The problem is I want the ray origin to be randomly from a large sphere (surrounding my mesh) towards the center Vector3.zero but I can't seem to work it out.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Checking if object intersects? 1 Answer

Instantiate Prefabs on sphere surface(mini planet) 1 Answer

Instantiate a Prefab along the surface of another GameObject (Sphere) 1 Answer

Object spawning at incorrect Y value. 1 Answer

Instantiated an Prefab on a Spherical Object at mouse cursor position 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges