- Home /
SetTriangles slow?
Hello,
SetTriangles appears to be slow to me, slower than I thought, causing spikes in real-time. I'd like to know if there is any work around for this. I am also assuming that SetTriangles and using directly triangles aren't much different in speed.
What have you tried to alleviate the situation? Have you called $$anonymous$$esh.$$anonymous$$arkDynamic beforehand? What platform are you targeting? With DX11, you could possibly use ComputeBuffers together with Compute Shaders - but it's hard to tell what you are doing and if it is applicable. Have you tried an actual build or are you monitoring performance inside the editor (Don't do this!)?
Answer by sebas77 · Dec 20, 2013 at 10:30 AM
Unity answer appears to be particularly broken today. I cannot edit my question either reply to the comments, therefore I opened a forum thread: http://forum.unity3d.com/threads/218662-SetTriangles-slow?p=1459629 please help there
Your answer
Follow this Question
Related Questions
MeshRender and Sub-MeshRender 0 Answers
How to achieve a rotation on "batch quads" ? 0 Answers
Don't we love roads? 0 Answers
How to make simple geometric meshes that accept textures? 2 Answers