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Question by waz · Feb 15, 2012 at 11:07 AM · collidernullreferenceexceptionontriggerenter

NullReferenceException: Object reference not set to an instance of an object

The code is to pick up an object which increases the players speed. maxForwardSpeed is a variable of class characterMotorMovement which is in CharacterMotor. I get nullReferenceException when i run this code and try to pick up the object.

function OnTriggerEnter(other:Collider) {

  var fpc = other.gameObject;
  var fpcComponent = fpc.GetComponent("CharacterMotor");
  fpcComponent.CharacterMotorMovement.maxForwardSpeed = newSpeed;
  Destroy(gameObject);

}

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Answer by cupsster · Feb 15, 2012 at 12:13 PM

 function OnTriggerEnter(other:Collider) {
    var fpcComponent:CharacterMotor = other.gameObject.GetComponent("CharacterMotor") as CharacterMotor;
    fpcComponent.CharacterMotorMovement.maxForwardSpeed = newSpeed;
    Destroy (gameObject, 0.0f);
 }

Un-tested!

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Answer by aldonaletto · Feb 15, 2012 at 12:15 PM

1- CharacterMotorMovement is the type, not the actual variable; the CharacterMotorMovement variable created in CharacterMotor.js is movement.
2- You can use other.GetComponent(...) directly.
3- GetComponent("CharacterMotor") returns type Component, and you need the type CharacterMotor to access the movement variable - pass CharacterMotor without quotes and GetComponent will return the correct type.
4- To avoid runtime errors case other object enters the trigger, check if fpcComponent isn't null (what happens when the object doesn't have a CharacterMotor script):

   // you can get a component using the 'other' collider directly:
   var fpcComponent = other.GetComponent(CharacterMotor); // use the type without quotes
   if (fpcComponent){ // check if fpcComponent isn't null
       fpcComponent.movement.maxForwardSpeed = newSpeed;
   }




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