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Question by marshrover · Sep 22, 2014 at 09:06 PM · instantiateobjectrandomrelative position

Instantiate Object at random position relative to another object

How can I instantiate an object relative to another object?

I also do not want the instantiated object to be made a child of the object it is instantiated relative to.

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class Spawning : MonoBehaviour {
     public GameObject cubium;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(1 == Random.Range(1, 200)){
             Vector3 position = new Vector3(Random.Range(-100.0F, 100.0F), Random.Range(-100.0F, 100.0F), Random.Range(-100.0F, 100.0F));
             GameObject clone;
             clone = Instantiate(cubium, position, Quaternion.identity) as GameObject;
 
         }
     }
 }
 
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avatar image Graham-Dunnett ♦♦ · Sep 22, 2014 at 09:07 PM 0
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Add the position of the other game object to your position variable. Now it's a point in space +/-100 units from that game object.

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Answer by 767_2 · Sep 22, 2014 at 09:13 PM

 Vector3 firstObjPos;
  void Update () {
             if(1 == Random.Range(1, 200)){
                 Vector3 position = new Vector3(Random.Range(-100.0F, 100.0F), Random.Range(-100.0F, 100.0F), Random.Range(-100.0F, 100.0F));
                 
                 GameObject clone;
                 clone = Instantiate(cubium, position+firstObjPos, Quaternion.identity) as GameObject;
      
             }

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Answer by kurotatsu · Sep 22, 2014 at 10:16 PM

And here's how to instantiate as a shild of another object:

http://answers.unity3d.com/questions/791626/how-do-instantiate-stuff-as-a-child.html

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