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Question by PhoenixBlackReal · Aug 29, 2013 at 07:52 PM · texturearraysassign

load all the textures of a folder into an array through code

I'm making a tiny video - just 3 seconds - to play in my game. The playing part of the code seems alright, but I have to assign 200 textures into an array by hand.

I tried to make something in start() which would access the folder with the textures and create an array that I could use.

This is what I put in start(), but it just says that images is assigned, but never used: Texture2D[] images = Resources.LoadAll("video") as Texture2D[];

Any help would be appreciated. I'd also favor c# as I am quite terrible with js.

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avatar image Eric5h5 · Aug 29, 2013 at 08:04 PM 1
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You never need to assign items manually by hand one at a time. Just use the lock button: click on the object with the array variable, lock the inspector, select all the textures, drag the lot onto the array variable, then unlock the inspector.

avatar image PhoenixBlackReal · Aug 29, 2013 at 08:29 PM 0
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I need them to be in a row, not random.

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Answer by ForgeStudios · Aug 29, 2013 at 09:29 PM

To your response to what Eric5h5 said, that will put them in order alphabetically, or numerically (hint). But you could also use this possibly:

 var arwww : WWW[];
 var image : Texture2D[]; //Your array of images, set it to the needed length
 var location : String; //The folder of all of your images
 function Awake(){
         arwww = new WWW[image.Length];
         for(i = 0; i < image.length; i++){
             arwww[i] = new WWW(location+ "/image"+ i);
         arwww[i].LoadImageIntoTexture(image[i]);
         }
 }

I didn't test that, but I extracted that from a method that i'm using to render texture packs in my game. I hope this helps!

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