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Question by vitokvachadze · Nov 15, 2018 at 10:07 PM · instantiatetransform.positionfor-loop

How can I naming each instantiated object in "for" loop ?

There is my code to instantiated 3 object in a row

 public GameObject clone;

     void Start()
     {
         for (int i = 0; i < 3; i++)
         {
             Instantiate(clone, new Vector3(i , 0,0), Quaternion.identity);
         }
     }

And I want to write some code to change their positions individually.

 void Update()
     {
         clone1.transform.position  =  new Vector3(...);
         clone2.transform.position  =  new Vector3(...);
         clone3.transform.position  =  new Vector3(...);
     }

How can I naming each instantiated clone in "for" loop ?

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Best Answer

Answer by Hellium · Nov 15, 2018 at 10:27 PM

  public GameObject Prefab;
  public int InstancesCount = 3;
  private GameObject[] clones;
  void Start()
  {
      if( InstancesCount > 0 )
      {
          clones = new GameObject[InstancesCount] ;
          for (int i = 0; i < InstancesCount ; i++)
          {
              clones[i] = Instantiate(Prefab, new Vector3(i, 0,0), Quaternion.identity);
          }
      }
  }
  void Update()
  {
      for (int i = 0; i < clones.Length; i++)
      {
          clones[i].transform.position = new Vector3(...)
      }
  }

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