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Question by HuskyPanda213 · Jan 06, 2014 at 04:40 AM · guigridguilayout

Grid of GUILayout buttons?

How do I make a inventory style grid of GUILayoutButtons, my code only uses them horizontally, but, i do not use GUILayout.BeginHorizontal; What am I doing wrong, and how do I fix it?

Code:

 //Create a Area for the items.
         GUILayout.BeginArea (new Rect(5,100,420,240));
         int num = 0;
         foreach(Item it in InventoryItems){
 
             if(GUILayout.Button("Item "+ it.ItemName,GUILayout.Width(40),GUILayout.Height(40))){
                 Debug.Log("Item id: " + num + " is the new selected item.");
                 SelectedItemInt = num;
                 SelectedItemItem = it;
             }
             num++;
         }
 
         GUILayout.EndArea ();
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Answer by clunk47 · Jan 06, 2014 at 05:03 AM

Check out GUI.SelectionGrid, or do Begin and End for each set of buttons.

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avatar image HuskyPanda213 · Jan 06, 2014 at 02:52 PM 0
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An example? I want it like the layout of a selection grid, but with buttons and GUILayout preferably.

avatar image clunk47 · Jan 06, 2014 at 06:12 PM 0
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There's an example on the page I linked you to.

 using UnityEngine;
 using System.Collections;
 
 public class Example : $$anonymous$$onoBehaviour 
 {
     public int selGridInt = 0;
     public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
 
     void OnGUI() 
     {
         selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2);
     }
 }
avatar image clunk47 · Jan 06, 2014 at 06:16 PM 0
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Just Begin and End GUI Area to your liking.

 using UnityEngine;
 using System.Collections;
 
 public class Example : $$anonymous$$onoBehaviour 
 {
     public int selGridInt = 0;
     public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
 
     void OnGUI() 
     {
         GUILayout.BeginArea(new Rect(Screen.width /2.5F, Screen.height /1.25F, 128, 256));
         selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2);
         GUILayout.EndArea();
     }
 }

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