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               Question by 
               MitchWardle · May 12, 2013 at 04:13 AM · 
                bulletgun  
              
 
              Bullet Hole not inline with sight?(Center of Screen)
Whenever i shoot my bullet prefab/bullet hole is not in the center of my screen or the center of my Sign when i aim down sight the bullet prefab shows up quite abit under.
//My Shoot Prefab Script
 var maxDist : float = 1000000000;
 var decalHitWall : GameObject;
 var floatInFrontOfWall : float = 0.00001;
 
 function Update () 
 {
     var hit : RaycastHit;
     if (Physics.Raycast(transform.position, transform.forward, hit, maxDist))
     {
         if (decalHitWall && hit.transform.tag == "Level Parts")
             Instantiate(decalHitWall, hit.point + (hit.normal * floatInFrontOfWall), Quaternion.LookRotation(hit.normal));
     }
     Destroy(gameObject);
 }
 
              
               Comment
              
 
               
              Answer by robertbu · May 12, 2013 at 04:15 AM
You need to add, not multiple floatInFrontOfWall:
 (hit.normal + floatInFrontOfWall)
 
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