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Question by
potu1304 · Aug 11, 2017 at 12:39 PM ·
scenescene-loadingroguelikeessentials
Add Menu to Unity Roguelike Example
I play a little bit with the 2D Roguelike Asset from Unity. I added an own scene for a main menu. Now if I start the game to this menu the game starts at day 1 and then go further to day 3 and skips day 2. I am not sure what causes this problem. I think it has something to do with the
static private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
{
instance.level++;
instance.InitGame();
}
is ther some workaround for this? I thought about reloading the game in another way, but I have no good idea for it. Thanks in advance!
Best regards
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