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Question by gau098 · Mar 08, 2015 at 02:50 PM · castsourcedestination

unable to cast from source to destination

here is my code i am again and again getting cast exception ...please help me in this code ..i am trying to capture an image and then show it ...i have used gameobject cube on which i am streaming the camera feed .here is the code

 using UnityEngine;
 using System.Collections;
 
 public class Selfie : MonoBehaviour {
     public string deviceName;
     WebCamTexture wct;
 
     // Use this for initialization
     void Start () 
     {
         WebCamDevice[] devices = WebCamTexture.devices;
         deviceName = devices [0].name;
         wct = new WebCamTexture (deviceName, 400, 300, 12);
         renderer.material.mainTexture = wct;
         wct.Play ();
     
     }
 
     //for photo variables
 
     public Texture2D heightmap;
     public Vector3 size= new Vector3(100,10,100);
 
      void OnGUI()
     {
       if (GUI.Button (new Rect (10, 70, 50, 30), "click"))
       TakeSnapshot ();
     
     }
 
     //for saving to the _savepath 
 
     private string _SavePath= "D:/WebcamSnaps/" ;
     int _CaptureCounter = 0;
 
 
     void TakeSnapshot()
     {
         Texture2D snap = new Texture2D (wct.width, wct.height);
         snap.SetPixels (wct.GetPixels ());
         snap.Apply ();
 
         //byte[] bytes = snap.EncodeToPNG ();
         System.IO.File.WriteAllBytes(_SavePath + _CaptureCounter.ToString() + ".png", snap.EncodeToPNG());
         ++_CaptureCounter;
 
         WWW www = new WWW ("file://D:/WebcamSnaps/0.png");
         while (!www.isDone)
 
         www.LoadImageIntoTexture((Texture2D)renderer.material.mainTexture) ;
 
 
     }
 
     }

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avatar image Owen-Reynolds · Mar 08, 2015 at 05:06 PM 0
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Search the error message, and look for some intro book on program$$anonymous$$g/scripting. Hopefully that will explain what casting is, and how to find the line with the error.

avatar image gau098 · Apr 13, 2015 at 01:06 PM 0
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Thanks for the help..sorry for late reply ..the issue have been solved.

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Answer by DiegoSLTS · Mar 08, 2015 at 05:15 PM

Please, share the error you see, not just some words from it. If you have a cast exception it probably says why it can't make the cast.

Also, note that this:

 while (!www.isDone)
 
 www.LoadImageIntoTexture((Texture2D)renderer.material.mainTexture);

will try to load the downloaded image into a texture every frame while the request has not finished. Even if there wasn't a cast error, this line will throw an exception.

You probably want to write this code instead:

 while (!www.isDone) {} // not the brakets, the next line will be called ONLY after the request finishes
 
 www.LoadImageIntoTexture((Texture2D)renderer.material.mainTexture);

But this is really a bad idea, the game will freeze until the request ends. You should make this method a coroutine and yield until the request is done.

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