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Question by jvt619 · Dec 01, 2013 at 05:37 AM · errorraycastcast

Cannot cast from source type to destination type ERROR!

 #pragma strict
 
 var Effect : Transform;
 var TheDammage = 100;
 
 function Update () {
     
     var hit : RaycastHit;
     var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
     
     if (Input.GetMouseButtonDown(0))
     {
         if (Physics.Raycast (ray, hit, 100))
         {
             var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
             Destroy(particleClone.gameObject, 2);
             hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
         }
     }
     
 }


using UnityEngine; using System.Collections;

 public class RayCastShoooting : MonoBehaviour {
 
     public GameObject Effect;
 
     public float damage;
 
     // Update is called once per frame
     void Update () {
 
         RaycastHit hit = new RaycastHit ();
         Ray ray = camera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
         if(Input.GetMouseButtonDown(0))
         {
             if(Physics.Raycast(ray, out hit, 100))
             {
                 GameObject particleClone = (GameObject)Instantiate(Effect, hit.point, Quaternion.identity);
                 Destroy (particleClone.gameObject, 2);
                 hit.transform.SendMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }

I'm translating the to JavaScript to C# but I get this error: InvalidCastException: Cannot cast from source type to destination type. RayCastShoooting.Update () (at Assets/Scripts/RayCastShoooting.cs:19)

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avatar image robertbu · Dec 01, 2013 at 05:38 AM 0
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What line is generating the error. Please copy and past the error message from the console into your question.

avatar image jvt619 · Dec 01, 2013 at 06:05 AM 0
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The error is at line 19 GameObject particleClone = (GameObject)Instantiate(Effect, hit.point, Quaternion.identity);

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Answer by CoalCzar · Dec 01, 2013 at 06:51 AM

In C# the code you are looking for is:

 GameObject particleClone = Instantiate(Effect, hit.point, Quaternion.identity) as GameObject;
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avatar image jvt619 · Dec 01, 2013 at 08:45 AM 0
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wow thanks!!

btw what's the difference in having GameObject.Instantiate and with only Instantiate?

avatar image robertbu · Dec 01, 2013 at 03:03 PM 0
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No difference.

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Answer by robertbu · Dec 01, 2013 at 06:51 AM

Change your code as follows:

 if (Physics.Raycast (ray, hit, 100)) {
          var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal)) as GameObject;
          Destroy(particleClone, 2);
          hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
 }

It is the 'as GameObject' that fixes your error. In addition, you don't need the '.gameObject' in the Destory() call.

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avatar image jvt619 · Dec 01, 2013 at 08:42 AM 0
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the JavaScript has no errors only the C# script.

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