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draw edge by smoothing groups?
Is there any shader or sth that can draw edge of a mesh by sm groups? like, 
this. I can use toon shader for outline, but what about in-line(you know what I mean)? it seems insane to draw 'lined'texture by hand. since there are thousands of polys in one model, it is quite hard to draw edges I want. 
as you can see, in-lines I draw to texture are quite messy.So I want to find ways to do it automatically.
Unless you want to draw Every edge you won't get the results you want from a wireframe render.
so there is none who made such shader?:< that means I need to made my own...sigh
That's not what I said.
That being said, are you looking for a wrieframe shader or not?
if that shader can draw specific edges I want, yes. but... what I really want is draw it by sm groups in 3ds max.like ink n paint material in max.
3ds max groups are not imported into Unity. If you want to draw specific edges you should use textures (like you already are), if you want to draw all edges you can just look up a wireframe shader.
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