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Question by HSW2201 · Jan 05, 2014 at 06:39 AM · toon shading

draw edge by smoothing groups?

Is there any shader or sth that can draw edge of a mesh by sm groups? like, alt text

this. I can use toon shader for outline, but what about in-line(you know what I mean)? it seems insane to draw 'lined'texture by hand. since there are thousands of polys in one model, it is quite hard to draw edges I want. alt text

as you can see, in-lines I draw to texture are quite messy.So I want to find ways to do it automatically.

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avatar image Benproductions1 · Jan 05, 2014 at 06:40 AM 0
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Unless you want to draw Every edge you won't get the results you want from a wireframe render.

avatar image HSW2201 · Jan 05, 2014 at 06:55 AM 0
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so there is none who made such shader?:< that means I need to made my own...sigh

avatar image Benproductions1 · Jan 05, 2014 at 07:03 AM 0
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That's not what I said.

That being said, are you looking for a wrieframe shader or not?

avatar image HSW2201 · Jan 05, 2014 at 07:18 AM 0
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if that shader can draw specific edges I want, yes. but... what I really want is draw it by sm groups in 3ds max.like ink n paint material in max.

avatar image Benproductions1 · Jan 05, 2014 at 07:23 AM 0
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3ds max groups are not imported into Unity. If you want to draw specific edges you should use textures (like you already are), if you want to draw all edges you can just look up a wireframe shader.

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