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Question by Thomas Paniagua · Apr 27, 2011 at 03:31 AM · bootcamptweaking

Any chance to extract bootcamp model with some scripts?

Im making a game but lack 3D models and locomotion system, I was thinking if there is a way to extract the soldier prefab from the Bootcamp demo, ive already tried selecting and making a package but once imported it gives me tons of errors, and I've tried putting my stuff in the bootcamp scene but all my 3d models just fall off the terrain, anybody help me?

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Answer by Jean-Fabre · Apr 27, 2011 at 04:56 AM

Hi,

You need to select all the dependencies of the model/prefab ( right click on it -> Select dependencies" ) you want to take away and then as you mention, export all that as a package ( menu->Export Package). You can then import that package safely in other projects ( never tested on bootcamp prefab tho).

The thing is your likely to hit trouble down the road if you don't master locomotion system and prefabs and want to build a game with it, but as a learning path, that's great.

Bye,

Jean

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avatar image by0log1c · Apr 27, 2011 at 05:24 AM 0
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Are you sure it can be done without too much hassle? I gave it a try when starting with Unity and just couldn't get it to work correctly. I gave up long ago and it might have been due to lack of experience but I came to think of the soldier as "un-exportable".

avatar image Jean-Fabre · Apr 27, 2011 at 05:48 AM 0
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That's the principle being packages (in theory) that you can export import working sets of models, scripts, components working together for a given behavior or function.

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