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What is the alternative to Material Property Blocks when using SRP Batcher?
I've read that the SRP Batcher does not support Material Property Blocks, but I've also read in a forum post that MPB does still work, but I suspect that there is some performance issue or other issues when using them, is there not?
In my old code that I wrote before enabling the SRP Batcher I used MPB to change the emission colour of different objects at run-time. After enabling the batcher everything is still working as before, but are there performance issues with this?
What is the correct way of dealing with this? Should I use unique individual materials for each object in the scene that I might want to change the emission colour for at run-time?
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