Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DBVIS_TEAM · Aug 22, 2016 at 05:58 PM · shadertransparencyprocedural meshordering

Transparency ordering within a single mesh using the Standard shader

I'm having a non convex mesh (basically a large number of procedurally generated cubes) and use a slightly modified version of the Unity standard shader (enabling vertex colors). My endgoal is to draw some of these cubes semi transparent depending on a user action.

As long as I render the mesh opaque everything is fine as can be seen here .

Render Opaque

Once I switch into Transparent rendering mode (without actually changing the alpha) the ordering of the cubes ist not correct anymore

Render Transparent

I did some research and do understand that rendering transparent objects is always tricky and one obvious solution would be to not use it at all . Another one would be to draw the mesh twice (once transparent and once only the solid parts).

My questions are:

Is there something "simple" I can do to fix this problem? If not what approach would have the least impact on performance? Is there a more sophisticated algorithm for this kind of problem?

Thanks in advance for alll answers..

renderopaque.png (227.5 kB)
rendertransparent.png (231.4 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Arkaid · Aug 23, 2016 at 03:10 AM 0
Share

If I'm understanding this correctly, you can't.

You can't mix transparent and opaque objects in the same mesh, because transparent objects get rendered last. Solid objects get drawn first, and translucid objects get rendered on top, using alpha blending. If you mix it all in the same mesh, there's no way to sort them.

You need to break apart your transparent and opaque objects into distinct meshes.

Another solution (if you don't want to break apart your object) is to use submeshes, and assign a transparent shader to the submesh. That would probably solve it too.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to fix transparent rendering problem 3 Answers

How would you do partial gameobject transparency on a custom mesh? 1 Answer

Transparency / depth problem 0 Answers

Problem with transparent shader 0 Answers

Objects visible through terrain 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges