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Unity 5 make Holes in the Terrain
Hello there,
now there is Unity 5, is there an new way to dig Holes in the Terrain (for some Caves) rather then use an DepthMask Shader like: http://wiki.unity3d.com/index.php?title=DepthMask ?
Answer by Amandin-E · Jun 27, 2018 at 12:14 PM
As of 06/27/2018, standard Unity terrains are still simple, heightmap based, terrains. So you cannot truly dig holes in it.
If you want to dig true holes in your terrain as well as creating caves, you need a voxel terrain engine. See this answer for a list of existing voxel terrain solutions.
I'm personally developing Ultimate Terrains, but there are others which are good too.
Answer by fffMalzbier · Mar 13, 2015 at 03:26 PM
Sorry but not change on the terrain front (except for speedtree integration). Still no native support for holes in terrain.
Maybe this works with unity 5 https://www.assetstore.unity3d.com/en/#!/content/8277
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