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Question by samer.shawar · Jan 04, 2014 at 02:19 PM · c#2d

combine kinect with Gameobject!

Dears i have two codes i need to combine them ... so i can move the "Cube" (Gameobject) in Angles depending on the move of the lefthand in the Kinect:

the First code is for the Kinect :

 if (sw.pollSkeleton()) {
   for( int ii = 0; ii < (int)Kinect.NuiSkeletonPositionIndex.Count; ii++) {
         if( ((uint)Mask & (uint)(1 << ii) ) > 0) {
             if(ii == (int)Kinect.NuiSkeletonPositionIndex.HandLeft) {
                 GameObject test3 = GameObject.Find("Cube");
 
                 Vector3 tmp = new Vector3(
                     sw.bonePos[player, ii].x, 
                     sw.bonePos[player, ii].y,
                     sw.bonePos[player, ii].z);
 
                 test3.transform.position = tmp;
 
                 if (test3.transform.position.x > -5 && 
                     test3.transform.position.x < -3)
                     Application.LoadLevel(1);
             }
             _bones[ii].transform.localPosition = sw.bonePos[player, ii];
         }
     }
 }

this code makes the skeleton from objects like sphere and so on...

the secound code is moving the "Cube in angles":

 using UnityEngine;
 using System.Collections;
 
 public class rotation : MonoBehaviour {
     float rotSpeed = 30; // rotation speed in degrees/second
     private Vector3 initialAngles;
     private Vector3 curAngles; // rotation relative to initial direction
 
     // Use this for initialization
     void Start () {
         initialAngles = transform.eulerAngles;
         curAngles = Vector3.zero;
 
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKey("up")){
             curAngles.x -= rotSpeed * Time.deltaTime;
         }
         if (Input.GetKey("down")){
             curAngles.x += rotSpeed * Time.deltaTime;
         }
         if (Input.GetKey("left")){
             curAngles.y -= rotSpeed * Time.deltaTime;
         }
         if (Input.GetKey("right")){
             curAngles.y += rotSpeed * Time.deltaTime;
         }
         // limit the angles:
         curAngles.x = Mathf.Clamp(curAngles.x, -15, 15);
     //    curAngles.y = Mathf.Clamp(curAngles.y, -15, 15);
         // update the object rotation:
         transform.eulerAngles = initialAngles + curAngles;
     }
 
     
     }

this code is made to move the Cube in angles in the y and the x axis .... i just need the X-axis to move in angles by the kinect .. please can you help me in this ??

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