Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by gilson · Apr 26, 2011 at 08:18 PM · prefabexportsvn

Exporting / Commiting a Prefab?

I'm working on a project with a friend of mine and we are using SVN to commit our scripts and keep a track on the project. Now i've tried to commit a prefab, but when my friend tries to import, it looses all the connections with the scripts.

Is it possible to commit the prefab and make it keep the connection with the scripts?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by burgunfaust · Apr 27, 2011 at 01:53 AM

I think you need to export it as a package, but that becomes a problem with svn. Not packaging it can have consequences, like you are experiencing, because everything is connected inside unity. I think that you may encounter this problem continually.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jean-Fabre · Apr 27, 2011 at 05:05 AM 0
Share

too bad... Would the asset server better handle these?

avatar image burgunfaust · Apr 27, 2011 at 01:00 PM 0
Share

I think the asset server is more geared for multiple work stations at the same location, but I am not sure. I haven't used it.

avatar image
1

Answer by AKAssassin · Apr 27, 2011 at 03:44 PM

Are you using PRO Unity because if not you will have a bunch of problems when attempting to set up source control. Also if you do have Unity PRO there are very specific setup instructions you need to follow when setting up the SVN for the first time.

You will lose the connections with the script in Unity free because of the way the metadata is stored is not easy for SVN to handle and you can't use source control very easily. Even if you tried to use the assetserver you would still need PRO.

http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Export game objects with mesh paths 0 Answers

Is there a way to make a model out of a prefab? 0 Answers

Pro, Free, SVN and Prefab Connection Problem 1 Answer

Prefabs marked as modified in SVN when modifying script associated with it? 1 Answer

Creating independent prefabs 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges