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Question by galaboy · Jan 04, 2014 at 06:28 AM · scriptingbasicsinvokerepeating

invoke repeating not working

i was trying invokeRepeating, but i couldn't get how it works.below is the script i used for learning invokeRepeating. the script is for enemy, where he has to shoot projectiles for every 1 second. need help.

 using UnityEngine;
 using System.Collections;
 
 public class cube_script : MonoBehaviour {
     
     public int speed = 5;
     public GameObject cubeProjectile;
     public float projectileOffset;
     Vector3 position;
     private float someValue = 0f;
     
     public Rigidbody projectile;
     
     // Update is called once per frame
     void Update () {
         
         //float amtToMove = speed * Time.fixedDeltaTime;
         //transform.Translate(Vector3.forward * amtToMove);
         
         //transform.rotation = Quaternion.Euler(new Vector3(0,0,100 * Time.time));
     }
     
     void instantiating()
     {
         Vector3 position = new Vector3(transform.position.x,transform.position.y, 
                                            transform.position.z + projectileOffset);        
         
         Instantiate(cubeProjectile, position, Quaternion.identity);
         Debug.Log(" instantiating ");
     }
     
     void example()
     {
         InvokeRepeating("instantiating", 0, 1F);
     }
 }
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Answer by Patel-Sagar · Jan 04, 2014 at 07:07 AM

you need to call example() from start() or other place where you want. but at least you have to call it once.

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avatar image galaboy · Jan 04, 2014 at 09:06 AM 0
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sorry my fault, thanks for the advice.

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