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               Question by 
               AarshSinghVishen · Jan 30, 2017 at 07:35 AM · 
                camera viewport  
              
 
              Keeping field of view the same in a 2d game
I am making a 2d game and i would like to keep the field of view the same for all aspect ratios. So far I've tried this: float windowAspect = (float)Screen.width / (float)Screen.height; float scaleHeight = windowAspect / targetAspect; Camera camera = GetComponent();
     if (scaleHeight < 1.0f)
     {  
         camera.orthographicSize = camera.orthographicSize / scaleHeight;
     }
 
               but it doesn't work. Any help is appreciated
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