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Question by Xain · Feb 04, 2015 at 08:09 PM · soundspeedfootsteps

Footsteps Problem

Hello , i want to add footsteps sound to player

     public float walkSpeed = 6.0f;
     public float runSpeed = 10.0f;
     public AudioClip[] dirt ; 


 void Update () {
     
     if (!grounded && walkSpeed > 4) {
             audio.clip = dirt[Random.Range(0, dirt.Length)];
             audio.Play();
 
         }


but sound only playing when i jump it's not playing while im moving any help would be great.

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avatar image BDX777 · Feb 04, 2015 at 09:47 PM 0
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! is not, and I'm sure you mean walkSpeed < 4, but you might also want to try adding a current speed value.

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Answer by InvincibleCat · Feb 04, 2015 at 08:19 PM

Ok... So Add this to your variables:

 public float SoundFrequency = 1.0f;

Add this on Start:

 StartCoroutine(PlaySound());

Then remove your condition and the code from your Update Method.

And change the PlaySound method to:

 private IEnumerator PlaySound()
 {
     while (true)
     {
         if (grounded && speed > 4)
         {
             audio.clip = dirt[Random.Range(0, dirt.Length)];
             audio.Play();
             yield return new WaitForSeconds(SoundFrequency);
         }
         else
         {
             yield return null;
         }
     }
 }

The only thing you need to change is that speed is NEVER < 4. So even when you are not moving the sounds are still played.

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avatar image Griffo · Feb 04, 2015 at 08:20 PM 0
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InvincibleCat beat me to it :)

avatar image InvincibleCat · Feb 04, 2015 at 08:21 PM 0
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hahahq n_n

avatar image Xain · Feb 04, 2015 at 08:22 PM 0
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still same :/

avatar image InvincibleCat · Feb 04, 2015 at 10:47 PM 1
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I have updated my answer.

Don't forget to accept it :)

avatar image InvincibleCat · Feb 04, 2015 at 11:48 PM 1
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You're welcome ;)

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Answer by Griffo · Feb 04, 2015 at 08:19 PM

Should it not be

 if (grounded && walkSpeed > 4) {
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