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Question by N00MKRAD · Jan 08, 2018 at 01:55 PM · networkingmultiplayerphotoncloud

Photon: Storing map data for persistence - what's the best way do to this?

So, I'm making a multiplayer game with Photon.

It uses an infinite world generator, and I want persistence, that means the world shouldn't be lost when all players quit.

Now, I can't run scripts or store data on Photon's servers. So I thought there must be another way.

It's not a lot of data, just up to ~5000 map tiles which are one Vector4 each, that means I shouldn't ever have more than 100kb of world data.

Should I try to read/write to a file on a webserver? How secure is that? Should I rather host the server myself so I can run code on it?

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