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Question by sadowlight123 · Mar 05, 2018 at 02:05 PM · collisioncharactercontroller

Character Controller not ground object

Hello all ,

I am having a problem where I am using a character controller and there is a barrel . The character controller is assuming that the barrel is ground when the barrel needs to be pushed by the player and not considered as ground.

How can I fix that? Please help.

Regards

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Answer by Harinezumi · Mar 05, 2018 at 02:29 PM

To push objects with CharacterController, you need to handle collisions in CharacterController.OnControllerColliderHit(). The example on the scripting reference is a good starting point, and I think you need to add the handler function to your CharacterController by calling characterController.OnControllerColliderHit += HandlerFunction.

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avatar image sadowlight123 · Mar 05, 2018 at 02:33 PM 0
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thank you very much , I will try it out!

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