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Can't translate objects in the 2D scene view
I'm not sure if I accidentally pressed a random hotkey or not, but I am now unable to drag my objects around in the scene view. I can select them, but the translate gizmo doesn't show up (the box with the arrows pointing along the x,y,z axis). When I try to move them around, it creates a new selection box.
I am able to drag objects if I switch to the 3D view, however. The translate icon returns, but disappears again when switching back to 2D.
I absolutely have. I've restart my computer and I have even reinstalled unity.
The problem has solved itself just as mysteriously as it arrived.
So now it's back today. This time I've noticed that it only affects objects with a sprite render. If I make an object with a sprite a child of another object I can move it again. Not sure what's happening here.
Do you have any Editor Scripts installed? $$anonymous$$aybe something to edit $$anonymous$$eshes? Because they can hide the gizmo. Check if there are new properties on the $$anonymous$$eshFilter to turn the Gizmo back on and if that doesn't help, try removing the EditorScript and restart
Answer by Eric5h5 · Jan 03, 2014 at 06:10 AM
You need to uncollapse the SpriteRenderer component.
Thank you. This fixed it. I'm not sure how I didn't try that. Is this a bug or is it supposed to do that?
It's supposed to do that: http://docs.unity3d.com/Documentation/Components/class-PolygonCollider2D.html (bottom of page)
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