Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ragefordragons · Jun 08, 2018 at 06:33 PM · movementtransformrandomartificial intelligence

I cant make a transform get a random position?

I am making a simple AI, and I want it to follow the player while its inside its radius, but as soon as you go out, he starts wandering in a random direction. I thought this would work since its gieting a random position every second, but the transform doesnt seem to be able to get a random position. Any Ideas?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GruntAI : MonoBehaviour {

 public float moveSpeed;
 public float shootSpeed;

 public bool inRange;
 private bool canGen;

 

 private Transform playerPostion;

 private Transform randPosition;


 // Use this for initialization
 void Start () {
     playerPostion = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();

     inRange = false;
     canGen = true;

     randPosition.position = new Vector2(Random.Range(1, 15), Random.Range(1, 15));
 }
 
 // Update is called once per frame
 void Update () {

     if (inRange == true)
     {
     transform.position = Vector2.MoveTowards(transform.position, playerPostion.position, moveSpeed * Time.deltaTime);

     } else
     {

      transform.position = Vector2.MoveTowards(transform.position, randPosition.position, moveSpeed * Time.deltaTime);

     }

     if (canGen == true)
     {
         StartCoroutine(generatePosition());
     }

     
     
 }


 private void OnTriggerEnter2D(Collider2D collision)
 {
     inRange = true;
 }

 private void OnTriggerExit2D(Collider2D collision)
 {
     inRange = false;
 }

 IEnumerator generatePosition()
 {
     canGen = false;

     randPosition.position = new Vector2(Random.Range(1, 15), Random.Range(1, 15));

     yield return new WaitForSeconds(1);

     canGen = true;
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MT369MT · Jun 08, 2018 at 06:54 PM 0
Share

Hi, it seems to me a good script. What exactly doesn’t work? In the inspector is the randPosition changing? And the inRange variable? Isn’t it better to add a tag to the OnCollisionEnter? Like if (collision.gameObject.tag == “PlayerRange”) so if you have another object set to trigger it doesn’t set the variable to true. And ins$$anonymous$$d using a coroutine i think you could use a InvokeRepeating that calls a function every x seconds.

avatar image ragefordragons MT369MT · Jun 08, 2018 at 08:07 PM 0
Share

So the issue is that as soon as you move out of range the enemy stops dead and doesn't move. I get the inspector error "null reference exeption" everything works its seems like there is no defenition for randPosition even through I am setting it

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MT369MT · Jun 08, 2018 at 09:24 PM

I think that the error is that you decleared your randPosition like a Transform. A Transform is a Component of a GameObject. Try using Vector2 instead.

 public float moveSpeed;
  public float shootSpeed;
  public bool inRange;
  private bool canGen;
  
  private Transform playerPostion;
  private Vector2 randPosition;
  // Use this for initialization
  void Start () {
      playerPostion = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
      inRange = false;
      canGen = true;
      randPosition = new Vector2(Random.Range(1, 15), Random.Range(1, 15));
  }
  
  // Update is called once per frame
  void Update () {
      if (inRange == true)
      {
      transform.position = Vector2.MoveTowards(transform.position, playerPostion.position, moveSpeed * Time.deltaTime);
      } else
      {
       transform.position = Vector2.MoveTowards(transform.position, randPosition, moveSpeed * Time.deltaTime);
      }
      if (canGen == true)
      {
          StartCoroutine(generatePosition());
      }
      
      
  }
  private void OnTriggerEnter2D(Collider2D collision)
  {
      inRange = true;
  }
  private void OnTriggerExit2D(Collider2D collision)
  {
      inRange = false;
  }
  IEnumerator generatePosition()
  {
      canGen = false;
      randPosition = new Vector2(Random.Range(1, 15), Random.Range(1, 15));
      yield return new WaitForSeconds(1);
      canGen = true;
  }


Not sure it works. Try it and say if it works.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ragefordragons · Jun 08, 2018 at 09:34 PM 0
Share

Yup, that did it!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Random Movement : 2d 1 Answer

Random Movement? 1 Answer

Problem in player movement using accelerometer input 0 Answers

How to calculate distance between objects? 5 Answers

Ball Cont. Moving Despite transform.parent Stopping 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges