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Question by Negagames · Jan 01, 2014 at 06:45 AM · mesh verticesmesh manipulation

Preventing unity from splitting meshs

I have a cube with 47526 vertices, and upon importing it, the mesh gets split into 2 meshs. Is there a way to prevent unity from doing so?

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avatar image robertbu · Jan 01, 2014 at 06:55 AM 0
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In Unity, what is the count of vertices for each of the two meshes?

avatar image Negagames · Jan 01, 2014 at 03:31 PM 0
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33585 vertices on the first object, and 14031 on the second.

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Answer by HappyMoo · Jan 01, 2014 at 06:57 AM

You're probably exceeding the 64k vertex limit per mesh. Now, your cube may not look like it does exceed the limit, but keep in mind that every smoothing group and every UV seam produces double vertices and your 3D programm may not show the right numbers there.

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avatar image Negagames · Jan 01, 2014 at 03:31 PM 0
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Is there a way to change/bypass that limit?

avatar image HappyMoo · Jan 01, 2014 at 04:24 PM 0
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No, that's a hard limit

avatar image Negagames · Jan 01, 2014 at 04:37 PM 0
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Ok, thanks for the help.

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