Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sandiodm · Feb 02, 2015 at 11:19 AM · animationanimatoranimation editor

Problem with checking animation is done already or not

im new to unity, and still understanding a few aspect of it.. i have HeroIdle and HeroAttack Animation. i've set transition after attack and back to idle..

i need to loop attack animation a few times, and back to idle after that. what ive tried :

 loop 20 times
     {
         if(first loop)
         {
             _animator.Play("HeroAttack");
         }
         else if(_animator.GetCurrentAnimatorStateInfo(0).IsName("HeroAttack")) //is always returning false
         {
             _animator.Play("HeroAttack");
         } 
     }

so i started to track the problem. and i've found other problem. i tried to delete the transition after HeroAttack back to idle.

 loop 20 times
 {
     if(before last loop)
     {
         _animator.Play("HeroAttack");
     }
     else if(last loop)
     {
         _animator.Play("HeroIdle"); //its always playing Attack animation
     }    
 
 }

how does unity animations work? and how to solve my first problem?

i really want to learn unity, because after participating in global game jam, unity programmer can produce game faster than mine. previously cocos2d-x but i still didnt know a few things about it. any help is appreciated. or perhaps anyone has any social media account, so i can ask more :3 thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Animator only accessing first script? 0 Answers

Animation editor Issue and a weird disappearing bug 1 Answer

How to make a single animation for a group of units. 0 Answers

A way to "freeze" the position of the animation? 1 Answer

What is the interval between each step in animations? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges