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Question by MrSteve1 · Jan 01, 2014 at 12:44 PM · colorlerphealthbarhp

Health Bar Lerp

Hey Guys and Girls,

I was wondering if anyone can help with this issue, I am trying to lerp a color from green to red the lower the hp gets.

I did this before with a fuel amount script, but I can't get it to work here, would someone mind looking at this and telling me whats wrong?

 var hp : float;
 var maxHp : float;
 var perc : float;
 var healthBar : GUITexture;
 
 function Start () 
 {
     perc = (hp/maxHp)*100;
 }
 
 function Update () 
 {
     healthBar.color = Color.Lerp(Color.green, Color.red,hp * .01);
 }
 
 function OnTriggerEnter(other:Collider)
 {
 
 }
 
 function OnTriggerExit()
 {
 
 }
 
 function OnMouseDown()
 {
     hp-=12;
     if(hp<0)
         hp = 0;
     perc = (hp/maxHp)*100;
     perc = Mathf.Round(perc);
     healthBar.pixelInset.width = perc;
 }

Thanks

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avatar image MrSteve1 · Jan 01, 2014 at 12:51 PM 0
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I'll just add with this script, that the color currently switches instantly from green to red. Regardless of hp.

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Answer by HappyMoo · Jan 01, 2014 at 03:08 PM

Does this do what you want? I'm not sure about pixelInsect as that may behave strangely if you have a scale applied somewhere.

 var hp : float;
 var maxHp : float;
 var healthBar : GUITexture;
   
 function Update () 
 {
     var ratio:float = hp/maxHp;
 
     healthBar.pixelInset.width = ratio*healthBar.texture.width;
     healthBar.color = Color.Lerp(Color.red, Color.green, ratio);
 }
 
  
 function OnMouseDown()
 {
     hp-=12;
     if(hp<0) hp = 0;
 }
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