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Question by RideTheT · Jan 13, 2013 at 10:15 PM · charactercontrollercoroutinesimplemove

Why doesn’t SimpleMove work with coroutines?

Hello everyone.

I’ve just started a new project using a character controller and have noticed that CharacterController.SimpleMove doesn’t work with coroutines or animation events. Using the normal move function works fine.

This code won’t do anything:

 IEnumerator Move()
 {                
        yield return new WaitForSeconds(1F);
        characterController.SimpleMove(moveDirection * 25f);        
 }

This will move the character but with no delay of course:

 IEnumerator Move()
 {                
        characterController.SimpleMove(moveDirection * 25f);
        yield return new WaitForSeconds(1F);                  
 }

Is this a bug?

Cheers

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Answer by Lovrenc · Jan 13, 2013 at 10:19 PM

If velocity of you character when that 1 second wait is over is 0, nothing will happen. Othervise it should.

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